"that's a fantastic idea, okay next we need a ghost pokemon oh I know a chandelier because that's like always a thing in HAUNTED houses". It's like in design stage they were thinking "hmm what's a could creature we can use for an ice pokemon". No more racing stripes and silly objects. I would much rather like a return to the more simplistic style. I imagine it gets quite hard to create new designs after a while, the team have done so many different and vibrant creatures now. I think I often preferred more simplistic Pokemon such as pidgey and ponyta. I think a lot of us feel the decline in effort. I think the only reason we accept Pokemon like magnemite etc is the nostalgia. Well I don't mind the typical designs too much, it's when they start taking objects like knifes and forks as pokemon it's where it begins to get silly. Truth be told, the Pokémon Company and game Freak have run dry of ideas and it's nice to see them taking a break and returning to basics with Black 2 and White 2 albeit featuring new forms of older Pokémon. Once evolved into Gyarados, however, it becomes a powerhouse. Only one of these is a genuine offensive maneuver. The only attacks it can learn are splash, tackle, and flail. Your post solely focuses on the aesthetic side of Pokémon design, however, I'd like to add a short excerpt regarding the usefulness of certain Pokémon. Of course you're going to run dry after awhile but I'll be damned (sorry for the language) if the series has managed to largely avoid repeat designs for over 15 years. There are some exceptions like Jigglypuff, Diglet, and Tangela but overall Game Freak adheres to this stringent philosophy. This surfaced from the very first Kanto days with the Bulbasaur evolutions modeling toadlike dinosaurs, caterpie clearly resembling a caterpillar, and Ekans a snake. Moreover, Unova's Pokémon remain faithful to the general franchise tenet of taking inspiration for biology. The only true Unova stinker is Trubbish (quite literally). You may dislike Chandelure and igus (period inserted to prevent censoring) but I personally enjoyed them as Ghost Pokémon, right up there with the likes of Duskull and its evolutions as well as the Gastly crew. The point is, there are outliers in every videogame and the personal tastes of one differ from those of another. In Johto Hoppip and its evoltuons Skiploom and Jumpluff were uninspired. They stand out as two hideous caricatures who neither faithfully model anything in real life nor boast a unique fantasy design. Take the examples of Tangela or Porygon from the first generation. I believe you have to ask yourself the question: What makes a bad Pokémon? At the end of the day it's gameplay which matters most after all. Objectively speaking I don't believe the Generation V Pokémon are any worse than their predecessors and while some decision choices are questionable, the gameplay and move variety remains intact. That said, some of my personal favorites - like Hydreigon or Maractus - come from Gen V, and the ones that are bad I don't hate enough to not be able to enjoy my playthrough of Pokemon White. That puts me in distaste of approximately half of the Pokemon in Gen V, and that's much higher than any previous generation. My problem lies with the Pokemon who are poorly designed (like Kyurem or the Kami Trio), or simply don't fit with the established design style. It's simple (most of the good Pokemon designs are), but it's well-executed. Same with Chandelure, who might be an inanimate object but has a skillful combination of traits of that object and of an original, ghostly creature. But a lot of people say Trubbish and Garbodor are poorly designed and. Vanillite's entire line is absurd, I agree. The main problem is we appear to differ quite a lot in which we think have poor designs. My main problem has to do with design styles, and it's the worst in Gen V, as you say. pretty much every generation following Gen I. I wrote a whole article for Pokemon Dungeon about what I thought was wrong with the designs of.
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